• Maya
  • Mudbox
  • Houdini
  • Vray
  • Mantra
  • Nuke
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I was invited by Toronto-based studio The Juggernaut to present a pitch for the opening cinematics of FarCry Primal. Responsible for all the visuals in the pitch presentation, I helped bring the vision to life, crafting a compelling cinematic style that aligned with the game’s prehistoric world.


 

After winning the project, I took on the role of CG Supervisor, overseeing the production of the opening sequence. I was responsible for the lighting and compositing for the final shots, ensuring a seamless blend of high-quality visuals and immersive storytelling. This project was an exciting opportunity to create a cinematic experience that set the tone for the game’s world.

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