- Maya
- Mudbox
- Houdini
- Vray
- Mantra
- Nuke



I was invited by Toronto-based studio The Juggernaut to present a pitch for the opening cinematics of FarCry Primal. Responsible for all the visuals in the pitch presentation, I helped bring the vision to life, crafting a compelling cinematic style that aligned with the game’s prehistoric world.
After winning the project, I took on the role of CG Supervisor, overseeing the production of the opening sequence. I was responsible for the lighting and compositing for the final shots, ensuring a seamless blend of high-quality visuals and immersive storytelling. This project was an exciting opportunity to create a cinematic experience that set the tone for the game’s world.