• Unreal
  • Niagara
  • Maya
  • Bifrost
  • DaVinci Resolve

Contributed as FX Artist on a series of real-time cinematics for Supercell’s Mo.Co, featured on the official Supercell TikTok channel.

Using Unreal Engine and Niagara as the core real-time framework, I developed stylized combat effects, energy impacts, spell FX, environmental atmospherics, and dynamic destruction elements. Maya and Bifrost were used for simulation-driven effects and asset preparation before integration into Unreal.

Key responsibilities included:

Recreating combat and ability FX in Niagara
Developing stylized impact systems and energy simulations
Integrating Maya/Bifrost simulations into Unreal pipelines
Optimizing effects for real-time cinematic playback
Maintaining consistency with Supercell’s visual language

This project required balancing artistic fidelity with technical efficiency within a real-time cinematic workflow.

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