
- Unreal
- Niagara
- Maya
- Bifrost
- DaVinci Resolve
Contributed as FX Artist on a series of real-time cinematics for Supercell’s Mo.Co, featured on the official Supercell TikTok channel.
Using Unreal Engine and Niagara as the core real-time framework, I developed stylized combat effects, energy impacts, spell FX, environmental atmospherics, and dynamic destruction elements. Maya and Bifrost were used for simulation-driven effects and asset preparation before integration into Unreal.
Key responsibilities included:
Recreating combat and ability FX in Niagara
Developing stylized impact systems and energy simulations
Integrating Maya/Bifrost simulations into Unreal pipelines
Optimizing effects for real-time cinematic playback
Maintaining consistency with Supercell’s visual language
This project required balancing artistic fidelity with technical efficiency within a real-time cinematic workflow.
